School project · CG4002

Laser Tag AR Visualizer

Led the AR Visualizer component for a full-stack laser tag system — real-time animations triggered by live game events, rendered in Unity AR on mobile.

Laser Tag AR Visualizer preview

The problem

Our capstone team needed an immersive visualizer that could reflect live game state — shots fired, grenades thrown, shields raised — in real time on a mobile device.

What I did

Visualizer Component Lead in a team of 5. Designed and built the Unity AR app for Android/iOS: mapped player actions to animations, surfaced HUD elements (ammo, grenades, shields), and wired MQTT messaging to sync with the game engine in real time.

Outcome

Shipped a working AR overlay that responded to live game events with sub-second latency, completed within the semester as the capstone's highest-weighted deliverable.